I am also working on some balance adjustments to make the game a bit more challenging for end-game players. I'm going to leave this one as a total surprise.
In total, Guilds will add 70 new creatures, 100 new spells, and countless decorations for you to enjoy.ģ) Anointments. As your reputation increases, you'll unlock new creatures, spells, decorations, and more. If you manage to defeat the False Gods, you'll earn reputation with one of the five Guilds of Rodia. These are massive end-game bosses that will provide the most challenging content in the game.Ģ) Guilds.
The next patch will also include a massive amount of new end-game content:ġ) False Gods. I will continue to monitor player feedback and make additional quality of life improvements as needed. These two options should speed up battles considerably.ģ) The blacksmith's Socketing UI will include descriptions of all Stat/Trick slots, much like those found in the Codex. For example, if you're looking for traits that relate to the Burn debuff, you can search for "burn" and the list will remove all traits that don't have the word "burn" in their descriptions.Ģ) New options will be added to disable attack/spell animations, as well as any battle text that contains a value of "0", such as zero damage, zero stats gained, etc. I hope everyone is enjoying Siralim Ultimate so far! I just wanted to make a quick post to let everyone know what I'm working on for the first Early Access patch.įirst, a few major quality of life improvements based on your feedback:ġ) In the Spells and Traits lists in your Codex, you'll be able to search for keywords to filter these lists. It's not even in the top tier of combos and still is just stomping at realm 95. This kind of stupid jank is why Siralim is so great. The hilarious thing is when an enemy has a rebirth or something, it goes through about 20 casts of corpse explosion before bringing it back. If anything else dies it's 3, then 4 etc. Anything that survives is treated to a minimum of 2 corpse explosions. Otherwise Animus casts annihilate or Rapture (given from a generous spell gem), and kills something or everything. So almost every fight opens with a spell going off, usually killing something. I've also added the lich that has death spells cast at 100% more intelligence, and the fox guy that gives every spell gem a 15% chance to trigger at the start of a battle. Another monster has an artifact that puts a random debuff on every enemy at battle start. His artifact is corpse leper's trait, causing him to cast corpse explosion when an enemy dies, once per debuff they had. I have to assume all the specs are totally absurd because:Īnimus casts corpse explosion when an enemy dies, once per dead enemy. Nice, Siralim Ultimate thread! I picked Animator by accident while I was checking out all the specs and rolled with it. Thanks! I just unlocked projects, so onwards to fusion!!! You cheated not only the game, but yourself.